Thursday 2 August 2012

Primary Research

Drawings at Sarich Motors, Taranaki St (courtesy of Scott and team), where it became very apparent that the work on my car is meticulously planned, documented and executed.

Under the Body
instrument
After Surgery

Stretcher
Transfusion
Surgeon gowned up


Man Machine 2- Getting Your WOF Ticked Off

What is so important as to require a 6 monthly check up by law?  

No, not our selves, but the machine that our generation has become almost entirely dependent on to meet our transport needs and our transport whims.
Who are the people that care for our cars?  The machine that we entrust with our personal safety is in the careful and skilled hands of trained mechanics who work meticulously to check and repair our vehicles, and yet their hourly pay rate is much less than a surgeon whom we would entrust our actual bodies with.

Wednesday 19 October 2011

ten steps back, one step forward...

Lots more learning and unlearning this past 3 weeks.
Couldn't get SU scenes to import smoothly so utilised cameras.  Set up 3 cameras in ES model for start, mid (underwater) and end scenes. Assigned cameras to start (null) in turn with appropriate delay relating to timing of overall model animation, publishing each to a separate ESP file.  Starting view of each published file at a distance away from camera to "fly" over to camera view.
Disappointed that I can't get a background environment (sky) in; suspect the ocean texture too big (as warned) but I like the tidal rhythm and link with the music environment.  Probably there is ample texture in the model already!

Thursday 13 October 2011

Screen shots from Esperient Creator showing cameras

        

  


                                                                        Camera 1

       
                                                                        Camera 2


Camera 3


   All cameras        
                                                         

Tuesday 11 October 2011

Refined Sketch Up model for Esperient Creator

I needed to go back and refine the Sketch Up model to be linear (built along an axis) to allow walk through animation with trigger fields to spin (rotate) each bead in turn on X or Y axis, and "push" (move) beads along thread (X or Y axis) and drop/drift from thread.  (For the beads and thread in my model to be cohesive the "rotate" and "move" options in ES need to be constrained to these axes). More systematic set up of scenes in SU for smoother and more meaningful exploration of space and movement from scene to scene as an alternative to "walk through".